2015-01-11 16:42:31 +00:00
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/*
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2015-01-11 18:20:14 +00:00
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Name: FUNC(isEOD)
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2015-01-12 04:02:33 +00:00
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2015-01-11 16:42:31 +00:00
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Author: Garth de Wet (LH)
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2015-01-12 04:02:33 +00:00
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2015-01-11 16:42:31 +00:00
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Description:
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Checks whether the passed unit is an explosive specialist.
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Either through config entry: "canDeactivateMines"
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2015-01-12 04:02:33 +00:00
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or
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unit setVariable ["ACE_isEOD", true]
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Parameters:
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2015-01-11 16:42:31 +00:00
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0: OBJECT - Unit to check if is a specialist
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2015-01-12 04:02:33 +00:00
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2015-01-11 16:42:31 +00:00
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Returns:
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BOOLEAN
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2015-01-12 04:02:33 +00:00
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2015-01-11 16:42:31 +00:00
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Example:
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2015-05-14 22:12:40 +00:00
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isSpecialist = [player] call FUNC(isEOD);
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2015-01-11 16:42:31 +00:00
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*/
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2015-01-13 19:56:02 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-05-14 18:06:06 +00:00
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PARAMS_1(_unit);
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2015-01-11 16:42:31 +00:00
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2015-01-12 04:02:33 +00:00
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_unit getVariable ["ACE_isEOD", getNumber (configFile >> "CfgVehicles" >> typeOf _unit >> "canDeactivateMines") == 1]
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