ACE3/addons/captives/functions/fnc_handleOnUnconscious.sqf

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/*
* Author: commy2, PabstMirror
* Handles the "ace_unconscious" event
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*
* Arguments:
* 0: Unit <OBJECT>
* 0: Is Unconsisisiouses <BOOL>
*
* Return Value:
* Nothing
*
* Example:
* [bob, true] call ACE_captives_fnc_handleOnUnconscious
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit","_isUnconc"];
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if (!local _unit) exitWith {};
if (_isUnconc) then {
//Knocked out: If surrendering, stop
if (_unit getVariable [QGVAR(isSurrendering), false]) then {
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[_unit, false] call FUNC(setSurrendered);
};
} else {
//Woke up: if handcuffed, goto animation
if (_unit getVariable [QGVAR(isHandcuffed), false] && {vehicle _unit == _unit}) then {
[_unit] call EFUNC(common,fixLoweredRifleAnimation);
[_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);
};
};