2017-11-12 17:34:10 +00:00
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// By commy2
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#include "script_component.hpp"
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if (isServer) then {
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// Unmute unit if that player disconnects
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addMissionEventHandler ["HandleDisconnect", {
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TRACE_1("re-enabling voice",_this);
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[_this select 0, "isPlayer"] call EFUNC(common,unmuteUnit);
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}];
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};
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if (hasInterface) then {
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// Mutes/unmutes units when the player changes
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["unit", {
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if (!GVAR(enabled)) exitWith {};
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params ["_newPlayer", "_oldPlayer"];
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TRACE_2("player change",_newPlayer,_oldPlayer);
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// Mute the new player
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[_newPlayer, "isPlayer"] call EFUNC(common,muteUnit);
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// Unmute the old player
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if (alive _oldPlayer) then {
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[_oldPlayer, "isPlayer"] call EFUNC(common,unmuteUnit);
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};
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}, true] call CBA_fnc_addPlayerEventHandler;
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};
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2023-12-07 03:20:47 +00:00
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#include "initSettings.inc.sqf"
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