ACE3/addons/zeus/functions/fnc_moduleMedicalMenu.sqf

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#include "..\script_component.hpp"
/*
* Author: Brett Mayson
* Opens the medical menu for the unit
*
* Arguments:
* 0: The module logic <OBJECT>
*
* Return Value:
* None
*
* Example:
* [LOGIC] call ace_zeus_fnc_moduleMedicalMenu
*
* Public: No
*/
params ["_logic"];
if !(local _logic) exitWith {};
private _unit = attachedTo _logic;
deleteVehicle _logic;
switch (false) do {
case !(isNull _unit): {
[LSTRING(NothingSelected)] call FUNC(showMessage);
};
case (_unit isKindOf "CAManBase"): {
[LSTRING(OnlyInfantry)] call FUNC(showMessage);
};
case (["ace_medical_gui"] call EFUNC(common,isModLoaded)): {
[LSTRING(RequiresAddon)] call FUNC(showMessage);
};
case ([objNull, _unit] call EFUNC(medical_gui,canOpenMenu)): {
[LSTRING(MedicalMenuDisabled)] call FUNC(showMessage);
};
default {
[_unit] call EFUNC(medical_gui,openMenu);
};
};