ACE3/addons/grenades/functions/fnc_nextMode.sqf

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/*
* Author: commy2
*
* Select the next throwing mode and display message.
*
* Argument:
* Nothing
*
* Return value:
* Nothing
*/
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#include "script_component.hpp"
private ["_mode", "_hint"];
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if (!([ACE_player] call EFUNC(common,canUseWeapon))) exitWith {false};
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_mode = missionNamespace getVariable [QGVAR(currentThrowMode), 0];
if (_mode == 4) then {
_mode = 0;
} else {
_mode = _mode + 1;
};
// ROLL GRENADE DOESN'T WORK RIGHT NOW
if (_mode == 3) then {
_mode = 4;
};
_hint = [
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localize "STR_ACE_Grenades_NormalThrow",
localize "STR_ACE_Grenades_HighThrow",
localize "STR_ACE_Grenades_PreciseThrow",
localize "STR_ACE_Grenades_RollGrenade",
localize "STR_ACE_Grenades_DropGrenade"
] select _mode;
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[_hint] call EFUNC(common,displayTextStructured);
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GVAR(currentThrowMode) = _mode;
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