2015-08-28 21:57:16 +00:00
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/*
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* Author: PabstMirror
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* Handles when a unit gets in to a vehicle.
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*
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* Arguments:
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* 0: vehicle <OBJECT>
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* 1: dunno <OBJECT>
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* 2: unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [car2, x, player] call ACE_attach_fnc_handleGetOut
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["", "", "_unit"];
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TRACE_1("params",_unit);
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2015-09-22 03:50:48 +00:00
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if (!local _unit) exitWith {};
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2015-08-28 21:57:16 +00:00
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private ["_attachedList"];
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_attachedList = _unit getVariable [QGVAR(attached), []];
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if ((count _attachedList) == 0) exitWith {};
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(_attachedList select 0) params ["_xObject", "_xItemName"];
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if (isNull _xObject) then {
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TRACE_1("null attached when exiting vehicle, scripted reattach",_xItemName);
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_unit setVariable [QGVAR(attached), [], true];
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[_unit, _unit, _xItemName, true] call FUNC(attach);
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};
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