ACE3/addons/spottingscope/data/model.cfg

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class CfgSkeletons
{
class Default {
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class ace_spottingscope_skeleton: Default {
isDiscrete = 1;
skeletonInherit = "Default";
skeletonBones[] = {
"main_turret","",
"main_gun","main_turret",
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"leg_01","",
"leg_02","",
"leg_03",""
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};
};
};
class CfgModels {
class Default {
sectionsInherit = "";
sections[] = {};
skeletonName = "";
};
class ace_spottingscope: Default {
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skeletonName = "ace_spottingscope_skeleton";
sectionsInherit = "Default";
class animations {
class mainTurret {
type = "rotationY";
source = "mainTurret";
selection = "main_turret";
axis = "main_turret_axis";
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minValue = "rad -360";
maxValue = "rad +360";
angle0 = "rad -360";
angle1 = "rad +360";
};
class mainGun {
type = "rotationX";
source = "mainGun";
selection = "main_gun";
axis = "main_gun_axis";
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minValue = "rad -360";
maxValue = "rad +360";
angle0 = "rad -360";
angle1 = "rad +360";
};
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class leg_01 {
type = "rotation";
source = "fold_legs";
selection = "leg_01";
axis="leg_01_axis";
minValue = 0;
maxValue = 1;
angle0="rad +00";
angle1="rad +55";
};
class leg_02: leg_01 {
selection = "leg_02";
axis="leg_02_axis";
};
class leg_03: leg_01 {
selection = "leg_03";
axis="leg_03_axis";
};
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};
};
};