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https://github.com/acemod/ACE3.git
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118 lines
4.8 KiB
Plaintext
118 lines
4.8 KiB
Plaintext
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#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut, PabstMirror
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* Applies healing to target
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*
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* Arguments:
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* 0: Healer <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [a, b] call ACE_medical_ai_fnc_healingLogic
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*
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* Public: No
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*/
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params ["_healer", "_target"];
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(_healer getVariable [QGVAR(currentTreatment), [-1]]) params ["_finishTime", "_treatmentTarget", "_treatmentEvent", "_treatmentArgs"];
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// Treatment in progress, check if finished and apply
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if (_finishTime > 0) exitWith {
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if (CBA_missionTime >= _finishTime) then {
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TRACE_4("treatment finished",_finishTime,_treatmentTarget,_treatmentEvent,_treatmentArgs);
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_healer setVariable [QGVAR(currentTreatment), nil];
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if ((_treatmentTarget == _target) && {(_treatmentEvent select [0, 1]) != "#"}) then {
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[_treatmentEvent, _treatmentArgs, _target] call CBA_fnc_targetEvent;
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#ifdef DEBUG_MODE_FULL
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INFO_4("%1->%2: %3 - %4",_healer,_target,_treatmentEvent,_treatmentArgs);
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systemChat format ["Applying [%1->%2]: %3", _healer, _treatmentTarget, _treatmentEvent];
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#endif
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};
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};
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};
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private _isMedic = [_healer] call EFUNC(medical_treatment,isMedic);
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private _heartRate = GET_HEART_RATE(_target);
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private _fractures = GET_FRACTURES(_target);
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private _treatmentEvent = "#none";
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private _treatmentArgs = [];
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private _treatmentTime = 6;
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switch (true) do {
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case (GET_WOUND_BLEEDING(_target) > 0): {
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// Select first bleeding wound and bandage it
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private _openWounds = GET_OPEN_WOUNDS(_target);
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private _selection = "?";
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{
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_x params ["", "_index", "_amount", "_percentage"];
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if ((_amount * _percentage) > 0) exitWith { _selection = ALL_BODY_PARTS select _index; };
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} forEach _openWounds;
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_treatmentEvent = QEGVAR(medical_treatment,bandageLocal);
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_treatmentTime = 5;
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_treatmentArgs = [_target, _selection, "FieldDressing"];
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};
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case (_isMedic && {GET_BLOOD_VOLUME(_target) < BLOOD_VOLUME_CLASS_2_HEMORRHAGE}): {
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private _bloodBags = _target getVariable [QEGVAR(medical,ivBags), []];
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if ((count _bloodBags) >= 2) exitWith {
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_treatmentEvent = "#waitForBlood";
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};
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_treatmentEvent = QEGVAR(medical_treatment,ivBagLocal);
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_treatmentTime = 5;
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_treatmentArgs = [_target, selectRandom ["leftarm", "rightarm", "leftleg", "rightleg"], "SalineIV"];
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};
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case ((count (_target getVariable [VAR_MEDICATIONS, []])) >= 6): {
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_treatmentEvent = "#tooManyMeds";
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};
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case ((_fractures select 4) == 1): {
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_treatmentEvent = QEGVAR(medical_treatment,splintLocal);
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_treatmentTime = 6;
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_treatmentArgs = [_healer, _target, "leftleg"];
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};
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case ((_fractures select 5) == 1): {
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_treatmentEvent = QEGVAR(medical_treatment,splintLocal);
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_treatmentTime = 6;
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_treatmentArgs = [_healer, _target, "rightleg"];
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};
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case (IS_UNCONSCIOUS(_target) || {_heartRate <= 50}): {
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if (CBA_missionTime < (_target getVariable [QGVAR(nextEpinephrine), -1])) exitWith {
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_treatmentEvent = "#waitForEpinephrineToTakeEffect";
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};
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if (_heartRate > 180) exitWith {
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_treatmentEvent = "#waitForSlowerHeart";
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};
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_target setVariable [QGVAR(nextEpinephrine), CBA_missionTime + 10];
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_treatmentEvent = QEGVAR(medical_treatment,medicationLocal);
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_treatmentTime = 2.5;
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_treatmentArgs = [_target, selectRandom ["leftarm", "rightarm", "leftleg", "rightleg"], "Epinephrine"];
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};
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case ((GET_PAIN_PERCEIVED(_target) > 0.25) || {_heartRate >= 180}): {
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if (CBA_missionTime < (_target getVariable [QGVAR(nextMorphine), -1])) exitWith {
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_treatmentEvent = "#waitForMorphineToTakeEffect";
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};
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if (_heartRate < 60) exitWith {
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_treatmentEvent = "#waitForFasterHeart";
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};
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_target setVariable [QGVAR(nextMorphine), CBA_missionTime + 30];
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_treatmentEvent = QEGVAR(medical_treatment,medicationLocal);
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_treatmentTime = 2.5;
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_treatmentArgs = [_target, selectRandom ["leftarm", "rightarm", "leftleg", "rightleg"], "Morphine"];
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};
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};
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_healer setVariable [QGVAR(currentTreatment), [CBA_missionTime + _treatmentTime, _target, _treatmentEvent, _treatmentArgs]];
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// Play animation
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if ((_treatmentEvent select [0,1]) != "#") then {
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private _treatmentClassname = _treatmentArgs select 2;
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if (_treatmentEvent == QEGVAR(medical_treatment,splintLocal)) then { _treatmentClassname = "Splint" };
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[_healer, _treatmentClassname, (_healer == _target)] call FUNC(playTreatmentAnim);
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};
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#ifdef DEBUG_MODE_FULL
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TRACE_4("treatment started",_treatmentTime,_target,_treatmentEvent,_treatmentArgs);
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systemChat format ["Treatment [%1->%2]: %3", _healer, _target, _treatmentEvent];
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#endif
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