ACE3/addons/hitreactions/functions/fnc_getRandomAnimation.sqf

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2016-01-06 21:42:02 +00:00
/*
* Author: commy2
* Get a random fall animation for the unit.
*
* Arguments:
* 0: unit <OBJECT>
*
* Return Value:
* Fall animation <STRING>
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
private _weapon = currentWeapon _unit;
if (_weapon == "") exitWith {
"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon"
};
if (_weapon == primaryWeapon _unit) exitWith {
if (_unit call EFUNC(common,isPlayer)) then {
private _isRunning = _velocity > 4;
[
["AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon_2", "AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"] select _isRunning,
["AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon_2", "AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"] select _isRunning,
"AmovPercMstpSrasWrflDnon_AadjPpneMstpSrasWrflDleft",
"AmovPercMstpSrasWrflDnon_AadjPpneMstpSrasWrflDright"
] select floor random 4
} else {
"AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"
};
};
if (_weapon == handgunWeapon _unit) exitWith {
if (_unit call EFUNC(common,isPlayer)) then {
[
"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon",
"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon",
"AmovPercMstpSrasWpstDnon_AadjPpneMstpSrasWpstDleft",
"AmovPercMstpSrasWpstDnon_AadjPpneMstpSrasWpstDright"
] select floor random 4
} else {
"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon"
};
};
""