2015-01-11 16:42:31 +00:00
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/*
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2015-02-02 22:28:27 +00:00
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* Author: bux578
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* Switches back to the original player unit
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*
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* Arguments:
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* 0: Original player unit <OBJECT>
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* 1: Respawned unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_origPlayer, _respPlayer] call FUNC(switchBack)
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*
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* Public: Yes
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*/
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2015-01-11 16:42:31 +00:00
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2015-01-12 14:47:22 +00:00
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#include "script_component.hpp"
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2015-02-02 22:28:27 +00:00
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private ["_origPlayerUnit"];
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2015-01-11 16:42:31 +00:00
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2015-02-02 22:28:27 +00:00
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_origPlayerUnit = _this select 0;
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[_origPlayerUnit] joinSilent GVAR(OriginalGroup);
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2015-01-11 16:42:31 +00:00
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2015-02-02 22:28:27 +00:00
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DFUNC(pfhSwitchBack) = {
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private ["_args", "_originalPlayerUnit", "_currentUnit"];
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_args = _this select 0;
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_originalPlayerUnit = _args select 0;
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_currentUnit = _args select 1;
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2015-01-11 16:42:31 +00:00
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2015-02-02 22:28:27 +00:00
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if (local _originalPlayerUnit) exitWith {
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selectPlayer _originalPlayerUnit;
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deleteVehicle _currentUnit;
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
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};
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2015-01-11 16:42:31 +00:00
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2015-02-02 22:28:27 +00:00
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[FUNC(pfhSwitchBack), 0.2, _this] call CBA_fnc_addPerFrameHandler;
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