ACE3/addons/switchunits/functions/fnc_switchBack.sqf

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/*
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* Author: bux578
* Switches back to the original player unit
*
* Arguments:
* 0: Original player unit <OBJECT>
* 1: Respawned unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [_origPlayer, _respPlayer] call FUNC(switchBack)
*
* Public: Yes
*/
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#include "script_component.hpp"
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private ["_origPlayerUnit"];
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_origPlayerUnit = _this select 0;
[_origPlayerUnit] joinSilent GVAR(OriginalGroup);
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DFUNC(pfhSwitchBack) = {
private ["_args", "_originalPlayerUnit", "_currentUnit"];
_args = _this select 0;
_originalPlayerUnit = _args select 0;
_currentUnit = _args select 1;
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if (local _originalPlayerUnit) exitWith {
selectPlayer _originalPlayerUnit;
deleteVehicle _currentUnit;
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
};
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[FUNC(pfhSwitchBack), 0.2, _this] call CBA_fnc_addPerFrameHandler;