ACE3/TO_MERGE/agm/Disposable/clientInit.sqf

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// by commy2
// The Arma InventoryOpened EH fires actually before the inventory dialog is opened (findDisplay 602 => displayNull).
if (isNil "AGM_Disposable_UpdateInventoryDisplay_EHID") then {
AGM_Disposable_UpdateInventoryDisplay_EHID = [{
_player = AGM_player;
[_player, secondaryWeapon _player] call AGM_Disposable_fnc_takeLoadedATWeapon;
[_player, _this select 0] spawn AGM_Disposable_fnc_updateInventoryDisplay;
}] call AGM_Core_fnc_addInventoryDisplayLoadedEventHandler;
};