ACE3/addons/medical_treatment/functions/fnc_useItem.sqf

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/*
* Author: Glowbal
* Use Equipment if any is available. Priority: 1) Medic, 2) Patient. If in vehicle: 3) Crew
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Item <STRING>
*
* ReturnValue:
* 0: success <BOOL>
* 1: Unit <OBJECT>
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_medic", "_patient", "_item"];
if (isNil QEGVAR(medical,setting_allowSharedEquipment)) then {
EGVAR(medical,setting_allowSharedEquipment)= true;
};
if (EGVAR(medical,setting_allowSharedEquipment) && {[_patient, _item] call EFUNC(common,hasItem)}) exitWith {
if (local _patient) then {
["ace_useItem", [_patient, _item]] call CBA_fnc_localEvent;
} else {
["ace_useItem", [_patient, _item], _patient] call CBA_fnc_targetEvent;
};
[true, _patient];
};
if ([_medic, _item] call EFUNC(common,hasItem)) exitWith {
if (local _medic) then {
["ace_useItem", [_medic, _item]] call CBA_fnc_localEvent;
} else {
["ace_useItem", [_medic, _item], _medic] call CBA_fnc_targetEvent;
};
[true, _medic];
};
private _return = [false, objNull];
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if ([vehicle _medic] call EFUNC(medical,isMedicalVehicle) && {vehicle _medic != _medic}) then {
private _crew = crew vehicle _medic;
{
if ([_medic, _x] call FUNC(canAccessMedicalEquipment) && {([_x, _item] call EFUNC(common,hasItem))}) exitWith {
_return = [true, _x];
if (local _x) then {
["ace_useItem", [_x, _item]] call CBA_fnc_localEvent;
} else {
["ace_useItem", [_x, _item], _x] call CBA_fnc_targetEvent;
};
};
} forEach _crew;
};
_return