2015-02-11 01:55:53 +00:00
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/*
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* Author: PabstMirror
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2015-02-27 21:23:46 +00:00
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* Checks the conditions for being able to disarm a unit
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2015-02-11 01:55:53 +00:00
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*
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* Arguments:
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2015-02-27 21:23:46 +00:00
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* 0: target <OBJECT>
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2015-02-11 01:55:53 +00:00
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*
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* Return Value:
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* The return value <BOOL>
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*
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* Example:
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2015-02-27 21:23:46 +00:00
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* [cursorTarget] call ace_disarming_fnc_canDisarm
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2015-02-11 01:55:53 +00:00
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-02-27 21:23:46 +00:00
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PARAMS_2(_target);
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2015-02-11 01:55:53 +00:00
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2015-02-27 21:23:46 +00:00
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(alive _target) &&
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{(abs (speed _target)) < 0.1} &&
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{(_target getVariable ["ACE_isUnconscious", false]) ||
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{_target getVariable [QEGVAR(captives,isHandcuffed), false]} ||
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{_target getVariable [QEGVAR(captives,isSurrendering), false]}}
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