ACE3/addons/disarming/functions/fnc_canDisarm.sqf

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/*
* Author: PabstMirror
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* Checks the conditions for being able to disarm a unit
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*
* Arguments:
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* 0: target <OBJECT>
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*
* Return Value:
* The return value <BOOL>
*
* Example:
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* [cursorTarget] call ace_disarming_fnc_canDisarm
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*
* Public: No
*/
#include "script_component.hpp"
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PARAMS_2(_target);
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(alive _target) &&
{(abs (speed _target)) < 0.1} &&
{(_target getVariable ["ACE_isUnconscious", false]) ||
{_target getVariable [QEGVAR(captives,isHandcuffed), false]} ||
{_target getVariable [QEGVAR(captives,isSurrendering), false]}}