2018-09-15 16:53:28 +00:00
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|
|
class CfgVehicles {
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|
|
class Rubber_duck_base_F;
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|
|
class rhsgref_canoe_base: Rubber_duck_base_F {
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|
|
// Canoes are propelled by paddlers
|
|
|
|
EGVAR(refuel,canReceive) = 0;
|
|
|
|
};
|
2019-07-05 22:57:22 +00:00
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|
|
2021-10-14 15:49:27 +00:00
|
|
|
class Wheeled_APC_F;
|
|
|
|
class rhsgref_BRDM2: Wheeled_APC_F {
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|
|
GVAR(hullDetonationProb) = 0.2;
|
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|
|
GVAR(turretDetonationProb) = 0.2;
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|
|
|
GVAR(engineDetonationProb) = 0;
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|
|
|
GVAR(hullFireProb) = 0.7;
|
|
|
|
GVAR(turretFireProb) = 0.7;
|
|
|
|
GVAR(engineFireProb) = 0.7;
|
|
|
|
GVAR(detonationDuringFireProb) = 0.5;
|
|
|
|
};
|
|
|
|
|
RHS CSW compatability (#7082)
* Initial Commit
* Got rid of unneeded translation values
* Updated Strings
* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.
* Fixed locality issues. Added timers to relavent functions.
* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot
* Fixed bug regarding localized strings. Created new tripod model
* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag
* Removed ability to disassemble weapons via the addAction. Added ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs
* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.
* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.
* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day
* Added icons to each relavent item
* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons
* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.
* Added documentation
* Added order to doc
* Explained why things are the way they are
* Remove temp files
* Removed redundant files
* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.
* 100% newlines at end of file
* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki
* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine
* Tabs->Spaces
* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities
* Lazy Evaluations and macros to describe how things work.
* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu
* abc
* Revert "abc"
This reverts commit bcb4214bd99bba3fec692efa4dca950323da582d.
* Update to current commit
* Revert changes to fortify.md
* Updated UI Icon to Crew Served Ammo branch UI
* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution
* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon
* Re-added ammo loading time
* Tabs->Spaces
* Newline at end of files
* Removed replaced functions
* Remove redundant strings. Move ammo handling to appropiate section
* Tabs->Spaces
* Update wiki
* Updated to fix crash with default weapons and disable CSW ability on default static weapons
* Added editor attributes to enable/disable CSW at edit time
* Change how ammo is removed from the CSW. Uses math instead of iteration
* Fix bug where assembled weapon did not get rid of default actions
* Added support for multiple types of ammo in one CSW
* Add tracer magazines for .50 cal
* Fix bug where you could load ammo even if the gun couldnt take any more
* Disable debug and enable compile cache
* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation
* Removed check if CSW is full to unload ammo
* Fix bug where items would spawn underneath other items on wepaon dismount
* Change some things
* Configure base statics, improve returnAmmo
* Add mortar baseplate
* Remove explicit inheritance
* Fix bug where unloading ammo would duplicate it if you had room in your person.
* Tab->Space
* Player couldnt pickup tripod due to legacy code
* Fix GMG_01_base_F inheritce
* Port of ACE 2 tripod + ACE 2 CSW Bag
* Move ACE 2 Data to APL folder
* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents
* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180
* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW
* Added ability to toggle ammo handling when weaponAssembly is disabled.
* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"
* Fix Shadow RPT Spam
* Update wiki
* Change order of setDir and setPos
* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference
* Actually check for the carryWeaponClassname in the deployWeapon check
* Ai Compatiblity
* Add stringtable entries
* Formatting fixes
* Stringtables for settings, fix setMagazineTurretAmmo
* inherit ammo for mags, reorder stringtable
displays correct ammo and descriptionShort
* don't require ace_javelin
* Tweaks, cleanup, localzation, ace_reload changes
change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs
* delete moved dev func
* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline
* cleanup/proxyWeapon/mk6 compat
* RHS compatability
* Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names.
* Change from M224 Mortar Bag -> Mk6 Mortar bag
* Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated
* oh no tabs
* remove some more evil tabs
* fix changes lost in merge
* fix bad merge pt2
* Fix UBC
2019-07-04 22:56:49 +00:00
|
|
|
class StaticMGWeapon;
|
|
|
|
class rhs_DSHKM_base: StaticMGWeapon {
|
2019-07-05 22:57:22 +00:00
|
|
|
// ENABLE_CSW_ATTRIBUTE;
|
RHS CSW compatability (#7082)
* Initial Commit
* Got rid of unneeded translation values
* Updated Strings
* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.
* Fixed locality issues. Added timers to relavent functions.
* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot
* Fixed bug regarding localized strings. Created new tripod model
* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag
* Removed ability to disassemble weapons via the addAction. Added ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs
* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.
* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.
* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day
* Added icons to each relavent item
* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons
* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.
* Added documentation
* Added order to doc
* Explained why things are the way they are
* Remove temp files
* Removed redundant files
* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.
* 100% newlines at end of file
* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki
* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine
* Tabs->Spaces
* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities
* Lazy Evaluations and macros to describe how things work.
* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu
* abc
* Revert "abc"
This reverts commit bcb4214bd99bba3fec692efa4dca950323da582d.
* Update to current commit
* Revert changes to fortify.md
* Updated UI Icon to Crew Served Ammo branch UI
* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution
* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon
* Re-added ammo loading time
* Tabs->Spaces
* Newline at end of files
* Removed replaced functions
* Remove redundant strings. Move ammo handling to appropiate section
* Tabs->Spaces
* Update wiki
* Updated to fix crash with default weapons and disable CSW ability on default static weapons
* Added editor attributes to enable/disable CSW at edit time
* Change how ammo is removed from the CSW. Uses math instead of iteration
* Fix bug where assembled weapon did not get rid of default actions
* Added support for multiple types of ammo in one CSW
* Add tracer magazines for .50 cal
* Fix bug where you could load ammo even if the gun couldnt take any more
* Disable debug and enable compile cache
* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation
* Removed check if CSW is full to unload ammo
* Fix bug where items would spawn underneath other items on wepaon dismount
* Change some things
* Configure base statics, improve returnAmmo
* Add mortar baseplate
* Remove explicit inheritance
* Fix bug where unloading ammo would duplicate it if you had room in your person.
* Tab->Space
* Player couldnt pickup tripod due to legacy code
* Fix GMG_01_base_F inheritce
* Port of ACE 2 tripod + ACE 2 CSW Bag
* Move ACE 2 Data to APL folder
* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents
* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180
* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW
* Added ability to toggle ammo handling when weaponAssembly is disabled.
* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"
* Fix Shadow RPT Spam
* Update wiki
* Change order of setDir and setPos
* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference
* Actually check for the carryWeaponClassname in the deployWeapon check
* Ai Compatiblity
* Add stringtable entries
* Formatting fixes
* Stringtables for settings, fix setMagazineTurretAmmo
* inherit ammo for mags, reorder stringtable
displays correct ammo and descriptionShort
* don't require ace_javelin
* Tweaks, cleanup, localzation, ace_reload changes
change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs
* delete moved dev func
* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline
* cleanup/proxyWeapon/mk6 compat
* RHS compatability
* Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names.
* Change from M224 Mortar Bag -> Mk6 Mortar bag
* Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated
* oh no tabs
* remove some more evil tabs
* fix changes lost in merge
* fix bad merge pt2
* Fix UBC
2019-07-04 22:56:49 +00:00
|
|
|
class ACE_CSW {
|
|
|
|
enabled = 1;
|
|
|
|
proxyWeapon = QGVAR(rhs_weap_DSHKM);
|
|
|
|
magazineLocation = "_target selectionPosition 'otocvez'";
|
|
|
|
disassembleWeapon = QGVAR(dshkm_carry);
|
|
|
|
disassembleTurret = QEGVAR(csw,kordTripod);
|
|
|
|
desiredAmmo = 50;
|
|
|
|
ammoLoadTime = 10;
|
|
|
|
ammoUnloadTime = 8;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
class rhs_DSHkM_Mini_TriPod_base: rhs_DSHKM_base {
|
|
|
|
class ACE_CSW: ACE_CSW {
|
|
|
|
enabled = 1;
|
|
|
|
disassembleTurret = QEGVAR(csw,kordTripodLow);
|
|
|
|
};
|
|
|
|
};
|
2020-06-13 20:58:00 +00:00
|
|
|
|
2022-03-06 19:33:42 +00:00
|
|
|
class Helicopter_Base_H;
|
|
|
|
class rhs_uh1h_base: Helicopter_Base_H {
|
|
|
|
EGVAR(fastroping,enabled) = 2;
|
|
|
|
EGVAR(fastroping,friesType) = "ACE_friesAnchorBar";
|
|
|
|
EGVAR(fastroping,friesAttachmentPoint)[] = {0, 1.95, -0.26};
|
|
|
|
EGVAR(fastroping,onCut) = QFUNC(onCut);
|
|
|
|
EGVAR(fastroping,onPrepare) = QFUNC(onPrepare);
|
|
|
|
EGVAR(fastroping,ropeOrigins)[] = {"ropeOriginLeft", "ropeOriginRight"};
|
|
|
|
};
|
|
|
|
|
|
|
|
class rhs_uh1h_hidf: rhs_uh1h_base {
|
2022-05-10 01:54:42 +00:00
|
|
|
class Attributes {
|
|
|
|
EQUIP_FRIES_ATTRIBUTE;
|
|
|
|
};
|
2022-03-06 19:33:42 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
class rhs_uh1h_hidf_unarmed: rhs_uh1h_hidf {
|
|
|
|
EGVAR(fastroping,friesAttachmentPoint)[] = {0, 1.8, -0.27};
|
|
|
|
|
|
|
|
class UserActions {
|
|
|
|
class Open_Side_Doors;
|
|
|
|
|
|
|
|
class Close_Side_Doors: Open_Side_Doors {
|
|
|
|
condition = QUOTE([ARR_2(this,'close_cargo_doors')] call FUNC(canCloseDoor));
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
2022-05-10 01:54:42 +00:00
|
|
|
class Attributes: Attributes {
|
|
|
|
EQUIP_FRIES_ATTRIBUTE;
|
|
|
|
};
|
2022-03-06 19:33:42 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
class rhs_uh1h_idap: rhs_uh1h_base {
|
|
|
|
EGVAR(fastroping,friesAttachmentPoint)[] = {0, 1.8, -0.27};
|
|
|
|
|
|
|
|
class UserActions {
|
|
|
|
class Open_Side_Doors;
|
|
|
|
|
|
|
|
class Close_Side_Doors: Open_Side_Doors {
|
|
|
|
condition = QUOTE([ARR_2(this,'close_cargo_doors')] call FUNC(canCloseDoor));
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
2022-05-10 01:54:42 +00:00
|
|
|
class Attributes {
|
|
|
|
EQUIP_FRIES_ATTRIBUTE;
|
|
|
|
};
|
2022-03-06 19:33:42 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
class rhs_uh1h_un: rhs_uh1h_base {
|
|
|
|
EGVAR(fastroping,friesAttachmentPoint)[] = {0, 1.8, -0.27};
|
|
|
|
|
|
|
|
class UserActions {
|
|
|
|
class Open_Side_Doors;
|
|
|
|
|
|
|
|
class Close_Side_Doors: Open_Side_Doors {
|
|
|
|
condition = QUOTE([ARR_2(this,'close_cargo_doors')] call FUNC(canCloseDoor));
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
2022-05-10 01:54:42 +00:00
|
|
|
class Attributes {
|
|
|
|
EQUIP_FRIES_ATTRIBUTE;
|
|
|
|
};
|
2022-03-06 19:33:42 +00:00
|
|
|
};
|
|
|
|
|
2020-06-13 20:58:00 +00:00
|
|
|
// ACE Explosives
|
|
|
|
class Items_base_F;
|
|
|
|
class ACE_Explosives_Place: Items_base_F {
|
|
|
|
class ACE_Actions {
|
|
|
|
class ACE_MainActions;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
class ACE_Explosives_Place_rhs_mine_a200_bz: ACE_Explosives_Place {
|
|
|
|
displayName = "Beh.Schu.Mi.A200 (B.Z.) AP Mine";
|
|
|
|
model = "\rhsgref\addons\rhsgref_weapons2\mines\A200\A200_BZ_ITEM";
|
|
|
|
class ACE_Actions: ACE_Actions {
|
|
|
|
class ACE_MainActions: ACE_MainActions {
|
|
|
|
position = "[0, 0, 0.095]";
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
class ACE_Explosives_Place_rhs_mine_a200_dz35: ACE_Explosives_Place_rhs_mine_a200_bz {
|
|
|
|
displayName = "Beh.Schu.Mi.A200 (D.Z.35) AP Mine";
|
|
|
|
model = "\rhsgref\addons\rhsgref_weapons2\mines\A200\A200_DZ35_ITEM";
|
|
|
|
class ACE_Actions: ACE_Actions {
|
|
|
|
class ACE_MainActions: ACE_MainActions {
|
|
|
|
position = "[0, 0, 0.125]";
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
class ACE_Explosives_Place_rhs_mine_glasmine43_hz: ACE_Explosives_Place {
|
|
|
|
displayName = "Gl.Mi.43 (H.Z.44) AP Mine";
|
|
|
|
model = "\rhsgref\addons\rhsgref_weapons2\mines\Glasmine43\GLMI43_HZ_ITEM";
|
|
|
|
class ACE_Actions: ACE_Actions {
|
|
|
|
class ACE_MainActions: ACE_MainActions {
|
|
|
|
position = "[0, 0, 0.105]";
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
class ACE_Explosives_Place_rhs_mine_glasmine43_bz: ACE_Explosives_Place_rhs_mine_glasmine43_hz {
|
|
|
|
displayName = "Gl.Mi.43 (B.Z.) AP Mine";
|
|
|
|
model = "\rhsgref\addons\rhsgref_weapons2\mines\Glasmine43\GLMI43_BZ_ITEM";
|
|
|
|
};
|
|
|
|
|
|
|
|
class ACE_Explosives_Place_rhs_mine_m2a3b_press: ACE_Explosives_Place {
|
|
|
|
displayName = "M2A3B APB Mine";
|
|
|
|
model = "\rhsgref\addons\rhsgref_weapons2\mines\M2A3B\M2A3_ITEM";
|
|
|
|
class ACE_Actions: ACE_Actions {
|
|
|
|
class ACE_MainActions: ACE_MainActions {
|
|
|
|
position = "[-0.052, 0, 0.225]";
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
class ACE_Explosives_Place_rhs_mine_m2a3b_trip: ACE_Explosives_Place_rhs_mine_m2a3b_press {
|
|
|
|
displayName = "M2A3B (Tripwire) APB Mine";
|
|
|
|
model = "\rhsgref\addons\rhsgref_weapons2\mines\M2A3B\M2A3_HELPER_TRIPWIRE";
|
|
|
|
class ACE_Actions: ACE_Actions {
|
|
|
|
class ACE_MainActions: ACE_MainActions {
|
|
|
|
position = "[0, -0.046, 0.06]";
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
class ACE_Explosives_Place_rhs_mine_m3_pressure: ACE_Explosives_Place {
|
|
|
|
displayName = "M3 AP Mine";
|
|
|
|
model = "\rhsgref\addons\rhsgref_weapons2\mines\M3\M3_ITEM";
|
|
|
|
class ACE_Actions: ACE_Actions {
|
|
|
|
class ACE_MainActions: ACE_MainActions {
|
|
|
|
position = "[0, 0, 0.23]";
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
class ACE_Explosives_Place_rhs_mine_M3_tripwire: ACE_Explosives_Place_rhs_mine_m3_pressure {
|
|
|
|
displayName = "M3 (Tripwire) AP Mine";
|
|
|
|
model = "\rhsgref\addons\rhsgref_weapons2\mines\M3\M6M7FUZE_HELPER_TRIPWIRE";
|
|
|
|
class ACE_Actions: ACE_Actions {
|
|
|
|
class ACE_MainActions: ACE_MainActions {
|
|
|
|
position = "[0, 0, 0.055]";
|
|
|
|
};
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};
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};
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class ACE_Explosives_Place_rhs_mine_TM43: ACE_Explosives_Place {
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displayName = "Tellermine 43";
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model = "\rhsgref\addons\rhsgref_weapons2\mines\TM43\TM43";
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {
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position = "[0, 0, 0.072]";
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};
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};
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};
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class ACE_Explosives_Place_rhs_mine_M7A2: ACE_Explosives_Place {
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displayName = "M7A2 AP Mine";
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model = "\rhsgref\addons\rhsgref_weapons2\mines\M7A2\M7A2_ITEM";
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {
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position = "[0, 0, 0.066]";
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};
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};
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};
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class ACE_Explosives_Place_rhs_mine_mk2_pressure: ACE_Explosives_Place {
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displayName = "Mk 2 AP Mine";
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model = "\rhsgref\addons\rhsgref_weapons2\mines\MKII_BOOBYTRAP\MKII_TRAP_ITEM";
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {
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position = "[-0.09, 0, 0.011]";
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};
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};
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};
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class ACE_Explosives_Place_rhs_mine_Mk2_tripwire: ACE_Explosives_Place {
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displayName = "Mk 2 (Tripwire) AP Mine";
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model = "\rhsgref\addons\rhsgref_weapons2\mines\M3\M6M7FUZE_HELPER_TRIPWIRE";
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {
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position = "[0, 0, 0.055]";
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};
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};
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};
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class ACE_Explosives_Place_rhs_mine_smine35_press: ACE_Explosives_Place {
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displayName = "S.Mi.35 (S.Mi.Z.35) APB Mine";
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model = "\rhsgref\addons\rhsgref_weapons2\mines\Smine35\SMI35_ITEM_PRESS";
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {
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position = "[0, 0, 0.217]";
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};
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};
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};
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class ACE_Explosives_Place_rhs_mine_smine35_trip: ACE_Explosives_Place {
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displayName = "S.Mi.35 (W) APB Mine";
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model = "\rhsgref\addons\rhsgref_weapons2\mines\Smine35\SMI35_HELPER_TRIP";
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {
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position = "[0, 0, 0.02]";
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};
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};
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};
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class ACE_Explosives_Place_rhs_mine_smine44_trip: ACE_Explosives_Place {
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displayName = "S.Mi.44 (W) APB Mine";
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model = "\rhsgref\addons\rhsgref_weapons2\mines\Smine44\SMI44_HELPER_TRIP";
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {
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position = "[0.03, 0, 0.015]";
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};
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};
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};
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class ACE_Explosives_Place_rhs_mine_smine44_press: ACE_Explosives_Place {
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displayName = "S.Mi.44 (S.Mi.Z.44) APB Mine";
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model = "\rhsgref\addons\rhsgref_weapons2\mines\Smine44\SMI44_ITEM_PRESS";
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {
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position = "[0.02, 0, 0.21]";
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};
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};
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};
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class ACE_Explosives_Place_rhs_mine_stockmine43_2m: ACE_Explosives_Place {
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displayName = "St.Mi.43/I (2m) AP Mine";
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model = "\rhsgref\addons\rhsgref_weapons2\mines\Stockmine43\STMI43_HELPER_2M";
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {
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position = "[1, 0, 0.25]";
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};
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};
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};
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class ACE_Explosives_Place_rhs_mine_stockmine43_4m: ACE_Explosives_Place {
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displayName = "St.Mi.43/II (4m) AP Mine";
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model = "\rhsgref\addons\rhsgref_weapons2\mines\Stockmine43\STMI43_HELPER_4M";
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {
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position = "[2, 0, 0.25]";
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};
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};
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};
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class ACE_Explosives_Place_rhs_charge_M2tet_x2: ACE_Explosives_Place {
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displayName = "Tetrytol Charge (2.5lb Placed)";
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model = "\rhsgref\addons\rhsgref_weapons2\mines\M2_TETRYTOL_x2\M2TET_x2_ITEM";
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {
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position = "[-0.125, 0, 0.055]";
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};
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};
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};
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2018-09-15 16:53:28 +00:00
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};
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