2015-02-10 17:57:23 +00:00
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/*
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* Author: bux578
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* Starts the SwitchUnits functionality
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*
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* Arguments:
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* 0: player <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_player] call FUNC(startSwitchUnits)
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-05-09 11:49:26 +00:00
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PARAMS_1(_player);
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2015-02-10 17:57:23 +00:00
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if (GVAR(EnableSwitchUnits)) then {
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2015-05-09 11:49:26 +00:00
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private "_sides";
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2015-02-10 17:57:23 +00:00
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_sides = [];
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if(GVAR(SwitchToWest)) then {_sides pushBack west;};
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if(GVAR(SwitchToEast)) then {_sides pushBack east;};
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if(GVAR(SwitchToIndependent)) then {_sides pushBack independent;};
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if(GVAR(SwitchToCivilian)) then {_sides pushBack civilian;};
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if (_player getVariable ["ACE_CanSwitchUnits", false]) then {
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[_player, _sides] call FUNC(initPlayer);
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};
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};
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