ACE3/addons/trenches/functions/fnc_canDigTrench.sqf

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/*
* Author: Ruthberg, commy2, esteldunedain
* Checks if a unit can dig a trench
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Trench type <STRING>
*
* Return Value:
* Can dig <BOOL>
*
* Example:
* [ACE_player] call ace_trenches_fnc_canDigTrench
*
* Public: No
*/
#include "script_component.hpp"
#define SURFACE_BLACKLIST ["water", "concrete", "tarmac", "wood", "metal", "roof_tin", "roof_tiles", "wood_int", "concrete_int", "tiles_int", "metal_int", "stony", "rock", "int_concrete", "int_tiles", "int_wood", "tiling", "wavymetal", "int_metal"]
params ["_unit","_trenchTypeName"];
if !("ACE_EntrenchingTool" in items _unit) exitWith {false};
// Can't dig trench if above ground level
if ((getPosATL _unit) select 2 > 0.05) exitWith {false};
private ["_surfaceClass", "_surfaceType"];
_surfaceClass = (surfaceType getPosASL _unit) select [1];
_surfaceType = getText (configFile >> "CfgSurfaces" >> _surfaceClass >> "soundEnviron");
TRACE_1("",_surfaceType);
!(_surfaceType in SURFACE_BLACKLIST)