2015-06-09 01:34:29 +00:00
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/*
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* Author: TheDrill, PabstMirror
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* Recieve an finger event, adds to the array (or updates if already present) and starts PFEH if not already running
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*
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* Arguments:
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* 0: Source Unit (can be self) <OBJECT>
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* 1: Position being pointed at (from positionCameraToWorld) <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob, [1,2,3]] call ace_finger_fnc_incomingFinger;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_2(_sourceUnit,_fingerPosPrecise);
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private ["_data", "_fingerPos"];
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//add some random float to location if it's not our own finger:
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_fingerPos = if (_sourceUnit == ACE_player) then {
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_fingerPosPrecise
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} else {
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_fingerPosPrecise vectorAdd [random (2*FP_RANDOMIZATION_X) - FP_RANDOMIZATION_X, random (2*FP_RANDOMIZATION_X) - FP_RANDOMIZATION_X, random (2*FP_RANDOMIZATION_Y) - FP_RANDOMIZATION_Y]
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};
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_data = [ACE_diagTime, _fingerPos, ([_sourceUnit] call EFUNC(common,getName))];
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HASH_SET(GVAR(fingersHash), _sourceUnit, _data);
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if (GVAR(pfeh_id) == -1) then {
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GVAR(pfeh_id) = [DFUNC(perFrameEH), 0, []] call CBA_fnc_addPerFrameHandler;
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2015-06-09 05:51:48 +00:00
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};
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