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44 lines
1.1 KiB
Plaintext
44 lines
1.1 KiB
Plaintext
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/*
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* Author: Ruthberg
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*
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* Adjust tripod height
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*
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* Arguments:
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* 0: tripod <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Return value:
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* None
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*/
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#include "script_component.hpp"
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PARAMS_1(_tripod);
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GVAR(adjuster) = ACE_player;
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GVAR(adjusting) = true;
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GVAR(adjustPFH) = [{
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EXPLODE_1_PVT(_this select 0,_tripod);
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if (GVAR(adjuster) != ACE_player || !GVAR(adjusting)) exitWith {
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call EFUNC(interaction,hideMouseHint);
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[ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Adjust), -1]] call EFUNC(Common,removeActionEventHandler);
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[_this select 1] call cba_fnc_removePerFrameHandler;
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};
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{
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_tripod animate [_x, 1 - GVAR(height)];
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} foreach ["slide_down_tripod", "retract_leg_1", "retract_leg_2", "retract_leg_3"];
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}, 0, [_tripod]] call CBA_fnc_addPerFrameHandler;
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[localize "STR_ACE_Tripod_Done", "", localize "STR_ACE_Tripod_ScrollAction"] call EFUNC(interaction,showMouseHint);
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ACE_player setVariable [QGVAR(Adjust),
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[ACE_player, "DefaultAction",
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{GVAR(adjustPFH) != -1 && GVAR(adjusting)},
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{GVAR(adjusting) = false;}
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] call EFUNC(common,AddActionEventHandler)];
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