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25 lines
1.1 KiB
C++
25 lines
1.1 KiB
C++
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acceleration = 300;
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maxSpeed = 936;
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irScanRangeMin = 500;
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irScanRangeMax = 5000;
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aileronSensitivity = 0.64;
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elevatorSensitivity = 0.682;
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rudderInfluence = 0.001;
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aileronControlsSensitivityCoef = 3;
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elevatorControlsSensitivity = 2;
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rudderControlsSensitivityoef = 4;
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elevatorCoef[] = {0.6,0.73,0.62,0.52,0.39,0.33,0.28};
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aileronCoef[] = {0.5,0.68,0.75,0.86,0.92,0.96,1};
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rudderCoef[] = {0.9,0.75,0.58,0.45,0.38,0.35,0.3};
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envelope[] = {0,0.06,1.2,3,3.6,3.75,3.65,3.45,3.3,2.8,2.4,1.9,1.5};
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angleOfIndicence = 0.0523599; //determines velocity vector behaviour, how quickly it catches up with where your nose is pointing, I think
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draconicForceXCoef = 7.5; //max angle of attack, lower value gives higher aoa
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draconicForceYCoef = 0.2198; //Something to do with bleed off of speed, low values seem to increase bleed off
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draconicForceZCoef = 5.12; //????
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draconicTorqueXCoef = 0.18; //resistance to elevator input, also impacts speed degradation
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draconicTorqueYCoef = 0.000017;
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thrustCoef[] = {1.3,1.27,1.24,1.2,1.17,1.15,1.13,1.1,1.06,1,0.94,0.72,0.51,0.4,0.25,0};
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gunAimDown = 0.029;
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flapsFrictionCoef = 0.32;
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