2015-09-01 22:03:16 +00:00
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/*
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* Author: commy2
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* Makes flare shine.
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*
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* Arguments:
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* 0: The flare <OBJECT>
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* 1: Color of flare <ARRAY>
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* 2: Intensity of flare <NUMBER>
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* 3: Flare lifetime <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_nade, [0.5,0.5,0.5], 0.5, 60] call ace_grenades_fnc_flare
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*
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* Public: No
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*/
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2015-09-01 21:19:49 +00:00
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#include "script_component.hpp"
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params ["_projectile", "_color", "_intensity", "_timeToLive"];
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2016-01-06 21:42:02 +00:00
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private _light = "#lightpoint" createVehicleLocal position _projectile;
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2015-09-01 21:19:49 +00:00
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_light setLightColor _color;
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_light setLightAmbient _color;
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_light setLightIntensity _intensity;
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_light setLightBrightness 0.8;
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_light setLightUseFlare true;
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_light setLightFlareSize 3.0;
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_light setLightFlareMaxDistance 1000;
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_light setLightDayLight true;
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_light lightAttachObject [_projectile, [0,0,0]];
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//_light attachTo [_projectile, [0,0,0]];
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[{deleteVehicle _this}, _light, _timeToLive, 1] call EFUNC(common,waitAndExecute);
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