ACE3/addons/common/functions/fnc_getTargetDistance.sqf

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#include "script_component.hpp"
/*
* Author: VKing
* Get the distance to the next object the player is looking at. Used for laser distance measurements.
*
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* Arguments:
* 0: Measurement Accuracy (default: 1) <NUMBER>
* 1: Maximum measure distance (default: 5000) <NUMBER>
* 2: Minimum measure distance (default: 0) <NUMBER>
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*
* Return Value:
* Distance in meters <NUMBER>
*
* Example:
* [5,20000,56] call ace_common_fnc_getTargetDistance
*
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* Public: Yes
*/
params [["_accuracy",1], ["_maxDistance",5000], ["_minDistance",0]];
private _camPosition = AGLToASL positionCameraToWorld [0, 0, 0];
private _aimLinePos = AGLToASL positionCameraToWorld [0, 0, _maxDistance];
private _LIS = lineIntersectsSurfaces [_camPosition, _aimLinePos];
private _distance = 0;
if (count _LIS > 0) then {
_distance = _camPosition vectorDistance ((_LIS select 0) select 0);
} else {
_distance = _maxDistance;
};
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_distance = _distance max _minDistance;
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_accuracy = _accuracy max 1;
_distance = (round (_distance/_accuracy)) * _accuracy;
_distance