2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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/*
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* Author: commy2
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2015-09-21 11:08:10 +00:00
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* Get the available firing modes of a weapon. Will ignore the AI helper modes.
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2015-01-11 16:42:31 +00:00
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*
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2015-09-21 11:08:10 +00:00
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* Arguments:
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* 0: Weapon <STRING>
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2015-01-11 16:42:31 +00:00
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*
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* Return Value:
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* Firing Modes <ARRAY>
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2015-01-11 16:42:31 +00:00
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*
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2017-06-08 13:31:51 +00:00
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* Example:
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* ["gun"] call ace_common_fnc_getWeaponModes
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*
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2015-09-21 11:08:10 +00:00
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* Public: Yes
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2015-01-11 16:42:31 +00:00
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*/
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2015-12-12 15:48:54 +00:00
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params [["_weapon", "", [""]]];
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2015-01-11 16:42:31 +00:00
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2015-12-12 15:48:54 +00:00
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private _config = configFile >> "CfgWeapons" >> _weapon;
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2015-09-21 11:08:10 +00:00
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2015-12-12 15:48:54 +00:00
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private _modes = [];
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2015-09-21 11:08:10 +00:00
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2015-01-11 16:42:31 +00:00
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{
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2015-09-21 11:08:10 +00:00
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if (getNumber (_config >> _x >> "showToPlayer") == 1) then {
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2015-01-17 17:26:51 +00:00
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_modes pushBack _x;
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};
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if (_x == "this") then {
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_modes pushBack _weapon;
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};
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2015-09-21 11:08:10 +00:00
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false
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} count getArray (_config >> "modes");
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2015-01-17 17:26:51 +00:00
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2015-01-11 16:42:31 +00:00
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_modes
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