ACE3/addons/core/functions/fnc_queueAnimation.sqf

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// by commy2
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#include "\z\ace\addons\core\script_component.hpp"
terminate (missionNamespace getVariable [QGVAR(waitForAnimationHandle), scriptNull]);
GVAR(waitForAnimationHandle) = _this spawn {
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waitUntil {!([_this select 0] call FUNC(inTransitionAnim))};
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_this call FUNC(doAnimation);
};