ACE3/addons/frag/fnc_doSpall.sqf

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//fnc_doSpall.sqf
#include "script_component.hpp"
#ifdef DEBUG_MODE_FULL
GVAR(traceFrags) = true;
#endif
// player sideChat "WAAAAAAAAAAAAAAAAAAAAA";
private ["_params", "_initialData", "_hpData", "_roundType", "_round", "_object", "_caliber", "_explosive",
"_idh", "_alive", "_exit", "_vm", "_velocity", "_unitDir", "_oldVelocity", "_curVelocity", "_diff", "_polar",
"_pos", "_spallPos", "_i", "_pos1", "_pos2", "_blah", "_data", "_spallPolar", "_c", "_warn", "_m", "_k",
"_gC", "_shellType", "_fragPower", "_spread", "_spallCount", "_elev", "_dir", "_vel", "_spallFragVect",
"_fragment"];
_params = _this select 0;
[(_this select 1)] call cba_fnc_removePerFrameHandler;
_hitData = _params select 0;
_initialData = GVAR(spallHPData) select (_hitData select 0);
_hpData = (_hitData select 1) select (_params select 1);
_object = _hpData select 0;
_object removeEventHandler ["hitPart", _initialData select 0];
_foundObjects = _initialData select 7;
_index = _foundObjects find _object;
if(_index != -1) then {
_foundObjecsts set[_index, nil];
};
_roundType = (_initialData select 2);
_round = (_initialData select 3);
_object = (_initialData select 1);
_caliber = getNumber(configFile >> "CfgAmmo" >> _roundType >> "caliber");
_explosive = getNumber(configFile >> "CfgAmmo" >> _roundType >> "explosive");
_idh = getNumber(configFile >> "CfgAmmo" >> _roundType >> "indirectHitRange");
_alive = true;
if(!alive _round && (_initialData select 6) == 1) then {
_alive = false;
};
if(_alive || {_caliber >= 2.5} || {(_explosive > 0 && {_idh >= 1})}) then {
// player sideChat format["BBBB"];
_exit = false;
_vm = 1;
_velocity = _initialData select 5;
_unitDir = _velocity call BIS_fnc_unitVector;
_oldVelocity = _velocity call BIS_fnc_magnitude;
_curVelocity = (velocity _round) call BIS_fnc_magnitude;
if(alive _round) then {
_diff = [_velocity, (velocity _round)] call FUNC(vectorDiffFast);
_polar = _diff call CBA_fnc_vect2polar;
// player sideChat format["polar: %1", _polar];
if((abs(_polar select 1) > 45 || abs(_polar select 2) > 45)) then {
if(_caliber < 2.5) then {
// player sideChat format["exit!"];
_exit = true;
} else {
_vm = 1-(_curVelocity/_oldVelocity);
};
};
};
if(!_exit) then {
_unitDir = _velocity call BIS_fnc_unitVector;
_pos = _hpData select 3;
_spallPos = nil;
for "_i" from 0 to 100 do {
_pos1 = [
(_pos select 0) + (((_unitDir select 0)*0.01)*_i),
(_pos select 1) + (((_unitDir select 1)*0.01)*_i),
(_pos select 2) + (((_unitDir select 2)*0.01)*_i)
];
_pos2 = [
(_pos select 0) + (((_unitDir select 0)*0.01)*(_i+1)),
(_pos select 1) + (((_unitDir select 1)*0.01)*(_i+1)),
(_pos select 2) + (((_unitDir select 2)*0.01)*(_i+1))
];
// _blah = [_object, "FIRE"] intersect [_object worldToModel (ASLtoATL _pos1), _object worldToModel (ASLtoATL _pos2)];
// diag_log text format["b: %1", _blah];
// _data = [nil, nil, nil, 1, [[ASLtoATL _pos1, 1], [ASLtoATL _pos2, 1]]];
// NOU_TRACES set[(count NOU_TRACES), _data];
if(!lineIntersects [_pos1, _pos2]) exitWith {
// player sideChat format["FOUND!"];
_spallPos = _pos2;
};
};
if(!isNil "_spallPos") then {
_spallPolar = _velocity call CBA_fnc_vect2polar;
if(_explosive > 0) then {
// player sideChat format["EXPLOSIVE!"];
_warn = false;
_c = getNumber(configFile >> "CfgAmmo" >> _roundType >> "ACE_frag_CHARGE");
if(_c == 0) then { _c = 1; _warn = true;};
_m = getNumber(configFile >> "CfgAmmo" >> _roundType >> "ACE_frag_METAL");
if(_m == 0) then { _m = 2; _warn = true;};
_k = getNumber(configFile >> "CfgAmmo" >> _roundType >> "ACE_frag_GURNEY_K");
if(_k == 0) then { _k = 1/2; _warn = true;};
_gC = getNumber(configFile >> "CfgAmmo" >> _roundType >> "ACE_frag_GURNEY_C");
if(_gC == 0) then { _gC = 2440; _warn = true;};
if(_warn) then {
diag_log text format["Ammo class %1 lacks proper explosive properties definitions for frag!", _roundType]; //TODO: turn this off when we get closer to release
};
_fragPower = (((_m/_c)+_k)^-(1/2))*_gC;
_spallPolar set[0, _fragPower*0.66];
};
_fragTypes = [
"ACE_frag_spall_small", "ACE_frag_spall_small", "ACE_frag_spall_small",
"ACE_frag_spall_small","ACE_frag_spall_medium","ACE_frag_spall_medium","ACE_frag_spall_medium",
"ACE_frag_spall_medium", "ACE_frag_spall_large", "ACE_frag_spall_large", "ACE_frag_spall_huge",
"ACE_frag_spall_huge"
];
// diag_log text format["SPALL POWER: %1", _spallPolar select 0];
_spread = 15+(random 25);
_spallCount = 5+(random 10);
for "_i" from 1 to _spallCount do {
_elev = ((_spallPolar select 2)-_spread)+(random (_spread*2));
_dir = ((_spallPolar select 1)-_spread)+(random (_spread*2));
if(abs _elev > 90) then {
_dir = _dir + 180;
};
_dir = _dir % 360;
_vel = (_spallPolar select 0)*0.33*_vm;
_vel = (_vel-(_vel*0.25))+(random (_vel*0.5));
_spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect;
_fragType = round (random ((count _fragTypes)-1));
_fragment = (_fragTypes select _fragType) createVehicleLocal [0,0,10000];
_fragment setPosASL _spallPos;
_fragment setVelocity _spallFragVect;
// [fnc_spallTrackPFH, 0, [_fragment, diag_tickTime]] call cba_fnc_addPerFrameHandler;
if(GVAR(traceFrags)) then {
[player, _fragment, [1,0.5,0,1]] call FUNC(addTrack);
};
};
_spread = 5+(random 5);
_spallCount = 3+(random 5);
for "_i" from 1 to _spallCount do {
_elev = ((_spallPolar select 2)-_spread)+(random (_spread*2));
_dir = ((_spallPolar select 1)-_spread)+(random (_spread*2));
if(abs _elev > 90) then {
_dir = _dir + 180;
};
_dir = _dir % 360;
_vel = (_spallPolar select 0)*0.55*_vm;
_vel = (_vel-(_vel*0.25))+(random (_vel*0.5));
_spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect;
_fragType = round (random ((count _fragTypes)-1));
_fragment = (_fragTypes select _fragType) createVehicleLocal [0,0,10000];
_fragment setPosASL _spallPos;
_fragment setVelocity _spallFragVect;
// [fnc_spallTrackPFH, 0, [_fragment, diag_tickTime]] call cba_fnc_addPerFrameHandler;
if(GVAR(traceFrags)) then {
[player, _fragment, [1,0,0,1]] call FUNC(addTrack);
};
};
};
};
};