2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2015-01-18 21:50:45 +00:00
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/*
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2015-02-02 09:04:53 +00:00
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* Author: Garth 'L-H' de Wet
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* Clears all dirt, rain, dust from glasses.
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* Removes glasses effect (PP, overlay) and then puts it back.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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2015-09-29 19:28:57 +00:00
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* call ace_goggles_fnc_clearGlasses
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2015-02-02 09:04:53 +00:00
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*
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* Public: Yes
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*/
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2015-01-18 21:50:45 +00:00
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2017-10-10 14:39:59 +00:00
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private _unit = ACE_player;
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2015-09-29 19:28:57 +00:00
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2017-10-10 14:39:59 +00:00
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private _broken = GETBROKEN;
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private _effects = GLASSESDEFAULT;
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2015-01-18 23:38:54 +00:00
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_effects set [BROKEN, _broken];
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2015-01-18 21:50:45 +00:00
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2015-09-29 19:28:57 +00:00
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SETGLASSES(_unit,_effects);
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2016-04-12 05:19:24 +00:00
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if ((stance _unit != "PRONE") && {primaryWeapon _unit != ""} && {currentWeapon _unit == primaryWeapon _unit}) then {
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2016-07-12 14:16:01 +00:00
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[_unit, "gestureWipeFace"] call EFUNC(common,doGesture);
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2015-01-18 21:50:45 +00:00
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};
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2015-09-29 19:28:57 +00:00
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2015-01-19 08:34:49 +00:00
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[{
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2015-04-06 16:22:43 +00:00
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if (cameraView == "INTERNAL") then {
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addCamShake [5, 1.75, 2];
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};
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2016-05-22 13:27:24 +00:00
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}, [], 0.3] call CBA_fnc_waitAndExecute;
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2015-01-18 21:50:45 +00:00
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call FUNC(removeDirtEffect);
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call FUNC(removeRainEffect);
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call FUNC(removeDustEffect);
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