ACE3/addons/repair/functions/fnc_doReplaceWheel.sqf

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/*
* Author: commy2
* Called by repair action / progress bar. Raise events to set the new hitpoint damage.
*
* Arguments:
* 0: Unit that does the repairing <OBJECT>
* 1: Vehicle to repair <OBJECT>
* 2: Selected hitpoint <STRING>
* 3: Repair Action Classname <STRING>
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*
* Return Value:
* None
*
* Example:
* [unit, vehicle, "hitpoint", "classname"] call ace_repair_fnc_doReplaceWheel
*
* Public: No
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*/
#include "script_component.hpp"
params ["_unit", "_vehicle", "_hitPoint", "_classname"];
TRACE_4("params",_unit,_vehicle,_hitPoint,_classname);
// TODO [_unit, _wheel] call EFUNC(common,claim); on start of action
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private ["_hitPointDamage", "_wheel"];
_wheel = objNull;
{
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if ([_unit, _x, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {
_wheel = _x;
};
} forEach nearestObjects [_unit, ["ACE_Wheel"], 5];
if (isNull _wheel) exitwith {};
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// get current hitpoint damage
_hitPointDamage = _vehicle getHitPointDamage _hitPoint;
// can't replace not destroyed wheel
if (_hitPointDamage < 1) exitWith {};
// don't die by spawning / moving the wheel
_hitPointDamage = damage _wheel;
// can't replace a destroyed wheel
if (_hitPointDamage >= 1) exitWith {};
deleteVehicle _wheel;
// raise event to set the new hitpoint damage
["setWheelHitPointDamage", _vehicle, [_vehicle, _hitPoint, _hitPointDamage]] call EFUNC(common,targetEvent);
// display text message if enabled
if (GVAR(DisplayTextOnRepair)) then {
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[LSTRING(ReplacedWheel)] call EFUNC(common,displayTextStructured);
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};