ACE3/addons/medical_treatment/functions/fnc_placeBodyBagInGrave.sqf

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#include "..\script_component.hpp"
/*
* Author: drofseh
* Places a body bag inside a grave.
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
*
* Return Value:
* None
*
* Example:
* [cursorObject, player] call ace_medical_treatment_fnc_placeBodyBagInGrave
*
* Public: No
*/
params ["_bodybag", "_medic"];
TRACE_2("placeBodyBagInGrave",_bodybag,_medic);
[
GVAR(treatmentTimeGrave),
_this,
{
TRACE_1("finished",_this);
(_this#0) params ["_bodybag","_medic"];
private _graveClassname = "";
if (GVAR(graveDiggingMarker)) then {
_graveClassname = missionNamespace getVariable [QGVAR(graveClassname), "ACE_Grave"];
};
private _graveRotation = missionNameSpace getVariable [QGVAR(graveRotation), 0];
[[_medic, _bodybag], _graveClassname, [0,0,0], _graveRotation, true] call FUNC(placeInBodyBagOrGrave);
},
{TRACE_1("failed",_this);},
LLSTRING(DiggingGrave)
// ToDo: check FUNC(canDigGrave)? - what if body dragged/burried by someone else
] call EFUNC(common,progressBar);