mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
25 lines
432 B
Plaintext
25 lines
432 B
Plaintext
|
/*
|
||
|
* Author: KoffeinFlummi, commy2
|
||
|
*
|
||
|
* Handles deafness due to explosions going off near the player.
|
||
|
*
|
||
|
* Arguments:
|
||
|
* -> Explosion Event Handler
|
||
|
*
|
||
|
* Return Value:
|
||
|
* none
|
||
|
*/
|
||
|
|
||
|
private ["_unit", "_damage", "_strength"];
|
||
|
|
||
|
_unit = _this select 0;
|
||
|
_damage = _this select 1;
|
||
|
|
||
|
_strength = (_damage * 2) min 1;
|
||
|
if (_strength < 0.01) exitWith {};
|
||
|
|
||
|
[_unit, _strength] spawn {
|
||
|
sleep 0.2;
|
||
|
_this call AGM_Hearing_fnc_earRinging;
|
||
|
};
|