2015-05-28 15:56:45 +00:00
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/*
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* Author: Garth 'L-H' de Wet
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* When a take/put event handler fires and a detonator is changed hands.
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* Then take "attached" explosives.
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*
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* Arguments:
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* 0: Receiver <OBJECT>
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* 1: Giver <OBJECT>
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* 2: Item <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* Handled by CBA
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-08-15 19:35:33 +00:00
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params ["_receiver", "_giver", "_item"];
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TRACE_3("params",_receiver,_giver,_item);
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2015-05-28 15:56:45 +00:00
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private ["_config", "_detonators"];
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if (_receiver != ace_player) exitWith {};
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_config = ConfigFile >> "CfgWeapons" >> _item;
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2016-01-14 22:05:56 +00:00
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if (isClass _config && {getNumber(_config >> QGVAR(Detonator)) == 1}) then {
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2015-05-28 15:56:45 +00:00
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private ["_clackerItems"];
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_clackerItems = _giver getVariable [QGVAR(Clackers), []];
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2015-11-30 16:53:57 +00:00
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_receiver setVariable [QGVAR(Clackers), (_receiver getVariable [QGVAR(Clackers), []]) + _clackerItems, true];
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2015-05-28 15:56:45 +00:00
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_detonators = [_giver] call FUNC(getDetonators);
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if (count _detonators == 0) then {
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_giver setVariable [QGVAR(Clackers), nil, true];
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};
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};
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