2015-03-16 18:25:29 +00:00
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// by commy2
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#include "script_component.hpp"
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private ["_unit", "_target"];
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_unit = _this select 0 select 0;
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_target = _this select 0 select 1;
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// drop if the player is dead
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if !([_unit] call EFUNC(common,isAlive)) exitWith {
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[_unit, _target] call FUNC(dropObject);
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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// drop if the crate is destroyed
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if !([_target] call EFUNC(common,isAlive)) exitWith {
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[_unit, _target] call FUNC(dropObject);
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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// drop if not in dragging anim. This also exits when entering a vehicle.
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if !(animationState _unit in DRAG_ANIMATIONS) exitWith {
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[_unit, _target] call FUNC(dropObject);
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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2015-03-17 14:42:25 +00:00
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if (currentWeapon _unit != primaryWeapon _unit) exitWith {
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[_unit, _target] call FUNC(dropObject);
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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2015-03-16 18:25:29 +00:00
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if !([_unit] call EFUNC(common,isPlayer)) exitWith {
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[_unit, _target] call FUNC(dropObject);
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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