ACE3/addons/dragging/functions/fnc_dragObjectPFH.sqf

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// by commy2
#include "script_component.hpp"
private ["_unit", "_target"];
_unit = _this select 0 select 0;
_target = _this select 0 select 1;
// drop if the player is dead
if !([_unit] call EFUNC(common,isAlive)) exitWith {
[_unit, _target] call FUNC(dropObject);
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
// drop if the crate is destroyed
if !([_target] call EFUNC(common,isAlive)) exitWith {
[_unit, _target] call FUNC(dropObject);
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
// drop if not in dragging anim. This also exits when entering a vehicle.
if !(animationState _unit in DRAG_ANIMATIONS) exitWith {
[_unit, _target] call FUNC(dropObject);
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
2015-03-17 14:42:25 +00:00
if (currentWeapon _unit != primaryWeapon _unit) exitWith {
[_unit, _target] call FUNC(dropObject);
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
if !([_unit] call EFUNC(common,isPlayer)) exitWith {
[_unit, _target] call FUNC(dropObject);
[_this select 1] call CBA_fnc_removePerFrameHandler;
};