ACE3/addons/casings/XEH_postInit.sqf

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Casings - Add infantry bullet casings (#8857) * 1st pass on casings * Readability tweaks * Pretty sure these are needed... * Jonpas never lies * Whitespace fix * Add brother Diwako and allow client override * Use index, avoid count * Both settings a client-side * Add Commy fixings * Proper case for diwako + config * Formatting and AGLtoASL * Perf warning * if not required * Axing parentheses * Remove pointless GVAR update in settings * Update addons/casings/functions/fnc_createCasing.sqf Removed unused param Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/casings/functions/fnc_createCasing.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/casings/functions/fnc_createCasing.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Default to off due to performance concerns on low-end hardware * Add LIS check to avoid floating * Cleanup header * Further playtesting shows ROADWAY & FIRE have better results * Re-enable by default * Update addons/casings/functions/fnc_createCasing.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/casings/functions/fnc_createCasing.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/casings/functions/fnc_createCasing.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/casings/functions/fnc_createCasing.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * offset setPosWorld with small z-bump Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
Casings - Add infantry bullet casings (#8857) * 1st pass on casings * Readability tweaks * Pretty sure these are needed... * Jonpas never lies * Whitespace fix * Add brother Diwako and allow client override * Use index, avoid count * Both settings a client-side * Add Commy fixings * Proper case for diwako + config * Formatting and AGLtoASL * Perf warning * if not required * Axing parentheses * Remove pointless GVAR update in settings * Update addons/casings/functions/fnc_createCasing.sqf Removed unused param Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/casings/functions/fnc_createCasing.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/casings/functions/fnc_createCasing.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Default to off due to performance concerns on low-end hardware * Add LIS check to avoid floating * Cleanup header * Further playtesting shows ROADWAY & FIRE have better results * Re-enable by default * Update addons/casings/functions/fnc_createCasing.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/casings/functions/fnc_createCasing.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/casings/functions/fnc_createCasing.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/casings/functions/fnc_createCasing.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * offset setPosWorld with small z-bump Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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["CBA_settingsInitialized", {
if (!GVAR(enabled)) exitWith {};
GVAR(cachedCasings) = createHashMap;
GVAR(casings) = [];
["CAManBase", "FiredMan", LINKFUNC(createCasing)] call CBA_fnc_addClassEventHandler;
}] call CBA_fnc_addEventHandler;