ACE3/addons/aircraft/CfgVehicles.hpp

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class CfgVehicles {
class All {
class Turrets;
};
class AllVehicles: All {
class NewTurret {
class Turrets;
};
};
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class Air: AllVehicles {};
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class Helicopter: Air {
class Turrets {
class MainTurret;
};
};
class Plane: Air {};
class ParachuteBase: Helicopter {
class Turrets;
};
class UAV: Plane {};
class Helicopter_Base_F: Helicopter {
class Turrets: Turrets {
class CopilotTurret;
};
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class AnimationSources;
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};
class Helicopter_Base_H: Helicopter_Base_F {
class Turrets: Turrets {
class CopilotTurret;
};
};
class Heli_Light_01_base_F: Helicopter_Base_H {
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incomingMissileDetectionSystem = 16; // Vanilla: 0
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class Turrets: Turrets {
class CopilotTurret: CopilotTurret {
showHMD = 1;
};
};
};
class Heli_Light_01_armed_base_F: Heli_Light_01_base_F {
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incomingMissileDetectionSystem = 16; // Vanilla: 0
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};
class Heli_Light_02_base_F: Helicopter_Base_H {
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incomingMissileDetectionSystem = 16; // Vanilla: 24
magazines[] = {"2000Rnd_762x51_Belt_T_Green", "12Rnd_PG_missiles", "168Rnd_CMFlare_Chaff_Magazine"}; // Switch gun magazine to 7.62mm from 6.5mm
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class Turrets: Turrets {
class CopilotTurret: CopilotTurret {
showHMD = 1;
};
};
};
class Plane_Base_F: Plane {
class Turrets {
class CopilotTurret;
};
};
#include "Heli_Attack_01_base_F.hpp"
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class Heli_Attack_02_base_F: Helicopter_Base_F {
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incomingMissileDetectionSystem = 16; // Vanilla: 24
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};
class Heli_Transport_01_base_F: Helicopter_Base_H {
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incomingMissileDetectionSystem = 16; // Vanilla: 24
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class Turrets: Turrets {
class CopilotTurret: CopilotTurret {
showHMD = 1;
};
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class MainTurret: MainTurret {
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magazines[] = {"2000Rnd_762x51_Belt_T_Red"}; // Switch gun magazine to 7.62mm from 6.5mm
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};
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class RightDoorGun: MainTurret {
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magazines[] = {"2000Rnd_762x51_Belt_T_Red"}; // Switch gun magazine to 7.62mm from 6.5mm
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};
};
};
class Heli_Transport_02_base_F: Helicopter_Base_H {
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incomingMissileDetectionSystem = 16; // Vanilla: 24
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class Turrets: Turrets {
class CopilotTurret: CopilotTurret {
showHMD = 1;
};
};
};
class Heli_light_03_base_F: Helicopter_Base_F {
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lockDetectionSystem = 0; // Vanilla: 12
incomingMissileDetectionSystem = 16; // Vanilla: 24
class Turrets: Turrets {
class MainTurret: MainTurret {
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showHMD = 1;
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weapons[] = {"Laserdesignator_mounted"}; // Add Laser Designator
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magazines[] = {"Laserbatteries"};
};
};
};
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class Plane_CAS_01_base_F: Plane_Base_F {
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lockDetectionSystem = 12; // Vanilla: 8
incomingMissileDetectionSystem = 16; // Vanilla: 24
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};
class Plane_CAS_02_base_F: Plane_Base_F {
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lockDetectionSystem = 12; // Vanilla: 8
incomingMissileDetectionSystem = 16; // Vanilla: 24
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};
class Plane_Fighter_03_base_F: Plane_Base_F {
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lockDetectionSystem = 12; // Vanilla: 8
incomingMissileDetectionSystem = 16; // Vanilla: 24
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};
class UAV_02_base_F: UAV {
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weapons[] = {}; // Remove flare launcher
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magazines[] = {};
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};
class UAV_02_CAS_base_F: UAV_02_base_F {
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weapons[] = {}; // Remove flare launcher
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magazines[] = {};
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};
class Heli_Transport_03_base_F: Helicopter_Base_H {
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incomingMissileDetectionSystem = 16; // Vanilla: 24
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};
class Heli_Transport_04_base_F: Helicopter_Base_H {
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incomingMissileDetectionSystem = 16; // Vanilla: 24
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};
};