ACE3/addons/frag/functions/fnc_spallTrack.sqf

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//fnc_spallTrack.sqf
#include "script_component.hpp"
params ["_round", "_multiplier", "_foundObjects", "_foundObjectHPIds"];
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private _delta = (1/diag_fps) * _multiplier;
private _curPos = getPosASL _round;
private _velocity = velocity _round;
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private _velocityStep = _velocity vectorMultiply _delta;
private _forwardPos = _curPos vectorAdd _velocityStep;
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private _intersectsWith = lineIntersectsWith [_curPos, _forwardPos];
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if (count _intersectsWith > 0) then {
// player sideChat format["inter: %1", _intersectsWith];
{
if(!(_x in _foundObjects)) then {
// diag_log text format["Adding HP: %1", _x];
private _index = count GVAR(spallHPData);
private _hpId = _x addEventHandler ["hitPart", compile format["[%1, _this] call " + QFUNC(spallHP), _index]];
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_foundObjects set[(count _foundObjects), _x];
_foundObjectHPIds set[(count _foundObjectHPIds), _hpId];
private _data = [_hpId, _x, typeOf _round, _round, _curPos, _velocity, 0, _foundObjects, _foundObjectHPIds];
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GVAR(spallHPData) set[_index, _data];
};
} forEach _intersectsWith;
};