ACE3/addons/repair/functions/fnc_doFullRepair.sqf

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/*
* Author: Glowbal
* Fully repairs vehicle
*
* Arguments:
* 0: Unit that does the repairing (not used) <OBJECT>
* 1: Vehicle to repair <OBJECT>
*
* Return Value:
* None
*
* Example:
* [unit, vehicle] call ace_repair_fnc_doFullRepair
*
* Public: No
*/
#include "script_component.hpp"
params ["", "_vehicle"];
TRACE_1("params",_vehicle);
_vehicle setDamage 0;