ACE3/addons/medical_damage/initSettings.sqf

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2019-03-24 05:37:39 +00:00
// CBA Settings [ADDON: ace_medical_damage]:
Medical Treatment - Modernize and Cleanup (#6933) * Modernize and cleanup medical_treatment * One line for each old public function * Fix litterCleanupDelay name * Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * fix merge for renamed files * Fixes and code review changes * Move medical logs clearing to treatment * More cleanup work * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Fix args for setDead call in actionPlaceInBodyBag * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn * Fix merge * Add PAK time coefficient setting * Fix medication * Add ace_medical_replacementItems config array * checkItems performance improvement * Treatment - cap max animation speed (#6995) * Treatment - cap max animation speed and add lock to prevent AF from reseting anim * Update fnc_getBandageTime.sqf * Use local version of setAnimSpeedCoef * Revert "Use local version of setAnimSpeedCoef" This reverts commit 36c22a90473fd0670ab97f3a373e4ae08493ff52. * Move replacementItems compiling to preInit * Improve replacementItems compiling * Cleanup splint functions, use macros for fractures * Rename splintCondition to canSplint * Add cprCreatesPulse setting * Cleanup remaining functions * Capitalize stringtable entry names * getStitchTime function and fix treatment locations * Update addons/medical_treatment/functions/fnc_getHealTime.sqf Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 15:31:46 +00:00
private _categoryArray = [LELSTRING(medical,Category), LLSTRING(subCategory)];
2019-03-24 05:37:39 +00:00
[
QEGVAR(medical,playerDamageThreshold), "SLIDER",
[LSTRING(playerDamageThreshold_DisplayName), LSTRING(playerDamageThreshold_Description)],
_categoryArray,
[0,25,1,2], // [min, max, default value, trailing decimals (-1 for whole numbers only)]
true, // isGlobal
{[QEGVAR(medical,playerDamageThreshold), _this] call EFUNC(common,cbaSettings_settingChanged)},
true // Needs mission restart
] call CBA_settings_fnc_init;
[
QEGVAR(medical,AIDamageThreshold), "SLIDER",
[LSTRING(AIDamageThreshold_DisplayName), LSTRING(AIDamageThreshold_Description)],
_categoryArray,
[0,25,1,2], // [min, max, default value, trailing decimals (-1 for whole numbers only)]
true, // isGlobal
{[QEGVAR(medical,AIDamageThreshold), _this] call EFUNC(common,cbaSettings_settingChanged)},
true // Needs mission restart
] call CBA_settings_fnc_init;