ACE3/addons/interaction/functions/fnc_canPush.sqf

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/*
* Author: Jonpas
* Checks if the boat can be pushed.
*
* Arguments:
* 0: Target <OBJECT>
*
* Return Value:
* Can Push <BOOL>
*
* Example:
* [target] call ace_interaction_fnc_canPush
*
* Public: No
*/
#include "script_component.hpp"
params ["_target"];
alive _target &&
{getMass _target <= 2600 || getNumber (configFile >> "CfgVehicles" >> typeOf _target >> QGVAR(canPush)) == 1} &&
{vectorMagnitude velocity _target < 3}