2015-03-16 18:25:29 +00:00
|
|
|
// by commy2
|
|
|
|
#include "script_component.hpp"
|
|
|
|
|
|
|
|
private ["_unit", "_target", "_timeOut"];
|
|
|
|
|
|
|
|
_unit = _this select 0 select 0;
|
|
|
|
_target = _this select 0 select 1;
|
|
|
|
_timeOut = _this select 0 select 2;
|
|
|
|
|
2015-03-25 12:32:59 +00:00
|
|
|
// same as dragObjectPFH, checks if object is deleted or dead.
|
|
|
|
if !([_target] call EFUNC(common,isAlive)) then {
|
|
|
|
[_unit, _target] call FUNC(dropObject);
|
|
|
|
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
|
|
|
};
|
|
|
|
|
2015-03-16 18:25:29 +00:00
|
|
|
// timeout. Do nothing. Quit. time, because anim length is linked to ingame time.
|
|
|
|
if (time > _timeOut) exitWith {
|
|
|
|
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
2015-03-22 16:12:14 +00:00
|
|
|
|
2015-03-22 16:35:26 +00:00
|
|
|
// drop if in timeout
|
|
|
|
private "_draggedObject";
|
|
|
|
_draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
|
|
|
|
|
2015-03-25 12:32:59 +00:00
|
|
|
[_unit, _draggedObject] call FUNC(dropObject);
|
2015-03-16 18:25:29 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// unit is ready to start dragging
|
|
|
|
if (animationState _unit in DRAG_ANIMATIONS) exitWith {
|
2015-03-25 12:32:59 +00:00
|
|
|
// handles aborting dragging
|
|
|
|
if (_unit getVariable [QGVAR(isDragging), false]) then {
|
|
|
|
[_unit, _target] call FUNC(dragObject);
|
|
|
|
};
|
2015-03-16 18:25:29 +00:00
|
|
|
|
|
|
|
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
|
|
|
};
|