ACE3/TO_MERGE/agm/WeaponSelect/functions/fn_putWeaponAway.sqf

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/*
* Author: commy2
*
* The unit will put its current weapon away.
*
* Argument:
* 0: What unit should put the current weapon on back? (Object)
*
* Return value:
* None.
*/
private "_player";
_player = _this select 0;
[_player] call AGM_Core_fnc_fixLoweredRifleAnimation;
_player action ["SwitchWeapon", _player, _player, 99];