2015-08-10 21:07:47 +00:00
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/*
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* Author: Glowbal
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2015-08-16 20:41:35 +00:00
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* Check if player can load an item into the nearest vehicle.
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2015-08-10 21:07:47 +00:00
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Object to load <OBJECT>
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*
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* Return value:
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* Can load <BOOL>
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*
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2015-08-16 20:41:35 +00:00
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* Example:
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* [player, object] call ace_cargo_fnc_canLoad
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*
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2015-08-10 21:07:47 +00:00
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_player", "_object"];
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2016-01-19 03:53:48 +00:00
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TRACE_2("params",_player,_object);
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2015-08-10 21:07:47 +00:00
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2015-08-26 21:26:08 +00:00
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if (!([_player, _object, []] call EFUNC(common,canInteractWith))) exitWith {false};
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2016-01-19 03:53:48 +00:00
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private _nearestVehicle = [_player] call FUNC(findNearestVehicle);
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2015-08-14 20:01:14 +00:00
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if (_nearestVehicle isKindOf "Cargo_Base_F" || isNull _nearestVehicle) then {
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{
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2015-08-16 20:41:35 +00:00
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if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_nearestVehicle = _x};
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} forEach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]);
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2015-08-14 20:01:14 +00:00
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};
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2015-08-16 20:41:35 +00:00
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if (isNull _nearestVehicle) exitWith {false};
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2015-08-10 21:07:47 +00:00
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2015-10-04 00:42:40 +00:00
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if ((locked _nearestVehicle) >= 2) exitWith {false};
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2015-08-16 20:48:52 +00:00
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[_object, _nearestVehicle] call FUNC(canLoadItemIn)
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