ACE3/addons/cargo/functions/fnc_initObject.sqf

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#include "script_component.hpp"
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/*
* Author: Glowbal, SilentSpike
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* Initializes variables for loadable objects. Called from init EH.
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*
* Arguments:
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* 0: Object <OBJECT>
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*
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* Return Value:
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* None
*
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* Example:
* [object] call ace_cargo_fnc_initObject
*
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* Public: No
*/
params ["_object"];
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private _type = typeOf _object;
TRACE_2("params",_object,_type);
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// If object had size given to it via eden/public then override config canLoad setting
private _canLoadPublic = _object getVariable [QGVAR(canLoad), false];
if (!(_canLoadPublic isEqualType false)) then {
WARNING_4("%1[%2] - Variable %3 is %4 - Should be bool",_object,_type,QGVAR(canLoad),_canLoadPublic);
};
private _canLoadConfig = getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(canLoad)) == 1;
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// Nothing to do here if object can't be loaded
if !(_canLoadConfig || {_canLoadPublic in [true, 1]}) exitWith {};
// Servers and HCs do not require action menus (beyond this point)
if !(hasInterface) exitWith {};
// Unnecessary to add actions to an object class that's already got them
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if (_type in GVAR(initializedItemClasses)) exitWith {};
if (_object getVariable [QGVAR(initObject),false]) exitWith {};
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// Objects given size via eden have their actions added to the object
// So this function may run for multiple of the same class in that case
if (_canLoadConfig) then {
GVAR(initializedItemClasses) pushBack _type;
TRACE_1("Adding load cargo action to class", _type);
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[_type, 0, ["ACE_MainActions"], GVAR(objectAction)] call EFUNC(interact_menu,addActionToClass);
} else {
_object setVariable [QGVAR(initObject),true];
TRACE_1("Adding load cargo action to object", _object);
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[_object, 0, ["ACE_MainActions"], GVAR(objectAction)] call EFUNC(interact_menu,addActionToObject);
};