ACE3/addons/common/functions/fnc_player.sqf

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#include "script_component.hpp"
/*
* Author: bux578, commy2
* Returns the player or curator controlled unit.
* Use this in INIT and RESPAWN eh scripts, because ACE_player isn't reset yet.
*
* Arguments:
* NONE.
*
* Return Value:
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* Player controlled unit <OBJECT>
*
* Example:
* [] call ace_common_fnc_player
*
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* Public: Yes
*/
missionNamespace getVariable ["bis_fnc_moduleRemoteControl_unit", player]