ACE3/addons/minedetector/functions/fnc_canActivateDetector.sqf

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#include "script_component.hpp"
2016-05-03 20:37:02 +00:00
/*
* Author: Glowbal
* Check if the mine detector can be activated
*
* Arguments:
* None
*
* Return Value:
* Can be activated <BOOL>
*
* Example:
* [] call ace_minedetector_fnc_canActivateDetector
*
* Public: No
*/
([ACE_player] call FUNC(hasDetector)) &&
!([ACE_player, currentWeapon ACE_player] call FUNC(isDetectorEnabled));