ACE3/addons/switchunits/functions/fnc_startSwitchUnits.sqf

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#include "script_component.hpp"
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/*
* Author: bux578
* Starts the SwitchUnits functionality
*
* Arguments:
* 0: player <OBJECT>
*
* Return Value:
* None
*
* Example:
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* [_player] call ace_switchunits_fnc_startSwitchUnits
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*
* Public: No
*/
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params ["_player"];
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if (GVAR(EnableSwitchUnits)) then {
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private _sides = [];
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if(GVAR(SwitchToWest)) then {_sides pushBack west;};
if(GVAR(SwitchToEast)) then {_sides pushBack east;};
if(GVAR(SwitchToIndependent)) then {_sides pushBack independent;};
if(GVAR(SwitchToCivilian)) then {_sides pushBack civilian;};
if (_player getVariable ["ACE_CanSwitchUnits", false]) then {
[_player, _sides] call FUNC(initPlayer);
};
};