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43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
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#include "script_component.hpp"
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/*
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* Author: Dystopian
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* Checks if sound needs to be played when flashlight is toggled.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Flashlight <STRING>
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*
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* Return Value:
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* Need to play sound <BOOL>
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*
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* Example:
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* [player, "acc_flashlight"] call ace_map_fnc_needPlaySound
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*
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* Public: No
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*/
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params ["_unit", "_flashlight"];
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if (_flashlight isEqualTo "") exitWith {
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LOG("empty flashlight");
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false
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};
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private _currentWeapon = currentWeapon _unit;
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if (
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_unit isFlashlightOn _currentWeapon
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// _currentWeapon==_flashlight should be checked here but it's not supported by isFlashlightOn
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&& {_flashlight isEqualTo ((weaponsItems _unit select {(_x select 0) isEqualTo _currentWeapon}) select 0 select 2)}
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) exitWith {
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TRACE_1("weapon flashlight is on",_flashlight);
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false
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};
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private _config = configFile >> "CfgWeapons" >> _flashlight >> "ItemInfo" >> "FlashLight";
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if (!isClass _config) exitWith {
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TRACE_1("weapon with unmountable flashlight",_flashlight);
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true
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};
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0 < [_config >> "ACE_Flashlight_Sound", "number", 1] call CBA_fnc_getConfigEntry
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