ACE3/addons/weather/functions/fnc_calculateRoughnessLength.sqf

35 lines
851 B
Plaintext
Raw Normal View History

/*
* Author: Ruthberg
* Calculates the terrain roughness length at a given world position
*
* Arguments:
* world position <posASL>
*
* Return Value:
* roughness length <NUMBER>
*
* Example:
* (getPosASL player) call ace_weather_fnc_calculateRoughnessLength
*
* Public: No
*/
2015-04-05 19:08:55 +00:00
#include "script_component.hpp"
// Source: http://es.ucsc.edu/~jnoble/wind/extrap/index.html
#define ROUGHNESS_LENGTHS [0.0002, 0.0005, 0.0024, 0.03, 0.055, 0.1, 0.2, 0.4, 0.8, 1.6]
2015-04-05 19:08:55 +00:00
private _windSource = _this vectorDiff ((vectorNormalized ACE_wind) vectorMultiply 25);
2015-04-05 19:08:55 +00:00
private _nearBuildings = count (_windSource nearObjects ["Building", 50]);
private _isWater = surfaceIsWater _windSource;
2015-04-05 19:08:55 +00:00
if (_nearBuildings == 0 && _isWater) exitWith {
2015-04-07 19:27:04 +00:00
0.0005
2015-04-05 19:08:55 +00:00
};
if (_nearBuildings >= 10) exitWith {
2015-04-07 19:27:04 +00:00
1.6
2015-04-05 19:08:55 +00:00
};
ROUGHNESS_LENGTHS select (2 + (_nearBuildings min 6))