2015-03-16 18:25:29 +00:00
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// by commy2
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#include "script_component.hpp"
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2015-03-25 19:18:23 +00:00
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#ifdef DEBUG_ENABLED_DRAGGING
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systemChat format ["%1 dragObjectPFH running", time];
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#endif
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2015-03-16 18:25:29 +00:00
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private ["_unit", "_target"];
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_unit = _this select 0 select 0;
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_target = _this select 0 select 1;
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2015-03-25 19:18:23 +00:00
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if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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2015-03-31 02:51:11 +00:00
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// drop if the crate is destroyed OR (target moved away from carrier (weapon disasembled))
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if ((!([_target] call EFUNC(common,isAlive))) || {(_unit distance _target) > 10}) then {
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2015-03-16 18:25:29 +00:00
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[_unit, _target] call FUNC(dropObject);
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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