2015-01-11 16:42:31 +00:00
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/*
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* Author: commy2
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2015-09-21 12:20:53 +00:00
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* Returns all hitpoints and their respective selections of any vehicle. Might contain duplicates for non unique hitpoints in turrets.
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2015-01-11 16:42:31 +00:00
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*
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* Arguments:
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2015-09-21 12:20:53 +00:00
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* 0: Vehicle <OBJECT>
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2015-01-11 16:42:31 +00:00
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*
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* Return Value:
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2015-09-21 12:20:53 +00:00
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* 0: Hitpoints <ARRAY>
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* 1: Selections <ARRAY>
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*
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* Public: Yes
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*
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* Deprecated
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2015-01-11 16:42:31 +00:00
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*/
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2015-01-13 19:56:02 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-09-21 20:09:54 +00:00
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ACE_DEPRECATED("ace_common_fnc_getHitPointsWithSelections","3.5.0","getAllHitPointsDamage");
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2015-09-21 19:25:18 +00:00
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2015-08-30 19:13:29 +00:00
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params ["_vehicle"];
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2015-01-11 16:42:31 +00:00
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2015-08-30 19:13:29 +00:00
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private "_hitPointsWithSelections";
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_hitPointsWithSelections = getAllHitPointsDamage _vehicle;
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2015-09-21 12:20:53 +00:00
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2015-09-26 01:16:55 +00:00
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// get correct format on vehicles without any hitpoints
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if (_hitPointsWithSelections isEqualTo []) then {
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2015-09-26 04:36:35 +00:00
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_hitPointsWithSelections = [[],[],[]];
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2015-09-26 01:16:55 +00:00
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};
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2015-08-30 19:13:29 +00:00
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_hitPointsWithSelections resize 2;
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2015-09-21 12:20:53 +00:00
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2015-08-30 19:13:29 +00:00
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_hitPointsWithSelections
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