ACE3/addons/common/functions/fnc_setVariablePublic.sqf

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/*
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* Author: commy2 and CAA-Picard and joko and PabstMirror
* Publish a variable, but wait a certain amount of time before allowing it to be published it again.
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*
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* Arguments:
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* 0: Object the variable should be assigned to <OBJECT>
* 1: Name of the variable <STRING>
* 2: Value of the variable <ANY>
* 3: Embargo delay <NUMBER> (Optional. Default: 1)
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*
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* Return Value:
* Nothing.
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*
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* Example:
* [player, "balls", 2, 1] call ace_common_fnc_setVariablePublic;
*
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* Public: No
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*/
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// #define DEBUG_MODE_FULL
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#include "script_component.hpp"
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params ["_object", "_varName", "_value", ["_delay", 1]];
TRACE_4("params",_object,_varName,_value,_delay);
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// set value locally
_object setVariable [_varName, _value];
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// Exit if in SP - "duh"
if (!isMultiplayer) exitWith {};
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// If we are on embargo, exit
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if (_object isEqualTo (_object getVariable [format ["ACE_onEmbargo_%1", _varName], objNull])) exitWith {};
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// Publish Now and set last update time:
_object setVariable [_varName, _value, true];
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_object setVariable [format ["ACE_onEmbargo_%1", _varName], _object];
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TRACE_2("Starting Embargo", _varName, _delay);
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[{
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params ["_object", "_varName", "_value"];
if (isNull _object) exitWith {TRACE_1("objNull",_this);};
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_object setVariable [format ["ACE_onEmbargo_%1", _varName], nil]; //Remove Embargo
private _curValue = _object getVariable _varName;
TRACE_4("End of embargo", _object, _varName, _value, _curValue);
//If value at start of embargo doesn't equal current, then broadcast and start new embargo
if (!(_value isEqualTo _curValue)) then {
_this call FUNC(setVariablePublic);
};
}, _this, _delay] call CBA_fnc_waitAndExecute;