ACE3/addons/medical_statemachine/functions/fnc_localityChangedEH.sqf

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#include "script_component.hpp"
/*
* Author: PabstMirror
* Handles locality switch.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: isLocal <BOOL>
*
* Return Value:
* None
*
* Example:
* [player, true] call ace_medical_statemachine_fnc_localityChangedEH
*
* Public: No
*/
params ["_unit", "_isLocal"];
TRACE_2("localityChangedEH",_unit,_isLocal);
if (!alive _unit) exitWith {TRACE_1("dead", _this)};
if (!_isLocal) then {
// If locality changed, broadcast the last medical state
_unit setVariable [VAR_HEART_RATE, GET_HEART_RATE(_unit), true];
_unit setVariable [VAR_BLOOD_PRESS, _unit getVariable [VAR_BLOOD_PRESS, [80, 120]], true];
_unit setVariable [VAR_BLOOD_VOL, GET_BLOOD_VOLUME(_unit), true];
private _currentState = [_unit, EGVAR(medical,STATE_MACHINE)] call CBA_statemachine_fnc_getCurrentState;
TRACE_2("sending current state",_unit,_currentState);
[QGVAR(localityTransfer), [_unit, _currentState], _unit] call CBA_fnc_targetEvent;
};