2015-02-20 05:45:17 +00:00
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/*
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2015-03-24 04:18:00 +00:00
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* Author: esteldunedain
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2015-02-20 05:45:17 +00:00
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* Check if the target has an MG equiped with belt system that the player can link
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*
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* Argument:
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* 0: Player <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return value:
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* Can link belt<BOOL>
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*/
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#include "script_component.hpp"
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2016-01-06 21:42:02 +00:00
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params ["_player", "_target"];
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2015-02-20 05:45:17 +00:00
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if (vehicle _target != _target) exitWith {false};
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2016-01-06 21:42:02 +00:00
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private _magazineType = currentMagazine _target;
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private _magazineCfg = configFile >> "CfgMagazines" >> _magazineType;
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2015-02-20 05:45:17 +00:00
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if (getNumber (_magazineCfg >> "ACE_isBelt") == 0) exitWith {false};
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// Check if the ammo is not empty or full
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2016-01-06 21:42:02 +00:00
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private _ammoCount = _target ammo currentWeapon _target;
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2015-02-20 05:45:17 +00:00
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// Exit if the belt is full or empty
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2016-01-06 21:42:02 +00:00
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if (_ammoCount == 0 || getNumber (_magazineCfg >> "count") - _ammoCount == 0) exitWith {false};
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2015-02-20 05:45:17 +00:00
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2015-03-06 01:52:37 +00:00
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// Check if the player has any of the same magazines
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2015-02-20 05:45:17 +00:00
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// Calculate max ammo
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2016-01-06 21:42:02 +00:00
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private _maxAmmo = 0;
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2015-02-20 05:45:17 +00:00
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{
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_maxAmmo = _maxAmmo max (_x select 1);
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} forEach ([magazinesAmmo _player, {_this select 0 == _magazineType}] call EFUNC(common,filter));
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_maxAmmo > 0
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