ACE3/addons/reload/functions/fnc_canLinkBelt.sqf

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/*
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* Author: esteldunedain
* Check if the target has an MG equiped with belt system that the player can link
*
* Argument:
* 0: Player <OBJECT>
* 1: Target <OBJECT>
*
* Return value:
* Can link belt<BOOL>
*/
#include "script_component.hpp"
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params ["_player", "_target"];
if (vehicle _target != _target) exitWith {false};
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private _magazineType = currentMagazine _target;
private _magazineCfg = configFile >> "CfgMagazines" >> _magazineType;
if (getNumber (_magazineCfg >> "ACE_isBelt") == 0) exitWith {false};
// Check if the ammo is not empty or full
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private _ammoCount = _target ammo currentWeapon _target;
// Exit if the belt is full or empty
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if (_ammoCount == 0 || getNumber (_magazineCfg >> "count") - _ammoCount == 0) exitWith {false};
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// Check if the player has any of the same magazines
// Calculate max ammo
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private _maxAmmo = 0;
{
_maxAmmo = _maxAmmo max (_x select 1);
} forEach ([magazinesAmmo _player, {_this select 0 == _magazineType}] call EFUNC(common,filter));
_maxAmmo > 0